August 11, 2021
4/ A report FULL of exceptionally interesting insights from one of my favourite companies ever: @appannie.
Hypercasual games continue to grow in popularity but their profitability is quite small (and probably their life span very short).
Original tweet: https://twitter.com/giano/status/1425445448131743746
This is one of the many thoughts I post on Twitter on daily basis. They span many disciplines, including art, artificial intelligence, automation, behavioral economics, cloud computing, cognitive psychology, enterprise management, finance, leadership, marketing, neuroscience, startups, and venture capital.
I archive all my tweets here.